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Non-Map made death games

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None map made death games are allowed just not allowed to be forced

 

And we are still testing the waters with the rule of allowing forced map made death games

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The problem with that is that is that map-made deathgames tend to be fair and skill-based (think colors, jumprope, bhop, etc), hence why they're allowed to be forced at 2:30 because all Ts have an equal chance of surviving. Player-enforced deathgames can be unfair (what did I have for dinner, fish in a barrel, etc.) and it's BS to be forced to die without any chance of surviving.

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Currently, as you may know, our rules regarding deathgames as a whole are as follows:

 

• CTs cannot force a death-game when there are 4 or less Ts alive. CTs must, to the best of their ability, cease the death-game if it gets to this number.

• CTs cannot force a death-game before the clock hits 2:30.

• CTs can only force the Ts to play a death-game for 45 seconds at a time.

• CTs can only force map made death-games. The map made death-game must give the Ts a chance to live.

• CTs must allow the map death-game to function as intended and must not interfere at all.

• CTs can only force one death-game per round.

• CTs must let the map made death-game do the damaging/killing. CTs cannot use forced death-games to gain points from kills.

 

The JB team is currently satisfied with how this ruleset is doing and we do not want to include being able to force deathgames that are not map made.

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