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Trying to make a physic soccer ball for jailbreak server (phys_pushscale)

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  • Joined:  04/15/19
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I'm modifying a map I made for the server "ba_jail_texture_city_v1" and I want to change the soccer ball from a physic model to a physbox. Though, I need to test it with the correct physics settings from the server to make sure the ball doesn't get kicked too easily, or too difficult to make it even move because of its mass. I know that in CS:S the command is phys_pushscale, but I can't find this command in CS:GO. So my questions is, what are the physic settings that you guys use on the server for the physic object to go flying around when we shoot them?

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