Kieran Posted January 28, 2019 Content Count: 1633 Joined: 06/18/18 Status: Offline Share Posted January 28, 2019 (edited) Going to have to hit this post with an abstain. In all seriousness, I felt like commenting on this because I am the "outsider looking in" (haven't touched SG jb but played other jb) and I guess my insight might be appreciated. I have 740 hours on a jailbreak server that regularly plays these "death-games" and I find it odd how the server seems to be very against them. I get the whole point that SG is a unique jailbreak where each day is controlled a lot more loosely. I'm more used to the traditional "warden controls the round" jailbreak. However, death-games aren't all that bad. The ones built into the map are usually designed to be fun and death-games created by CTs allow for creativity and overall enjoyment. The only death-games people complain about are like four couches and shit. Are you guys more worried of players getting bored of dying and having to wait for the next round? I believe you guys have 5 minute rounds and I'm used to 10 minute rounds and usually no one complained about having to wait. That might not be a fair point considering I'm practically comparing apples to oranges here, but just wanted to bring all that up. 1 Quote Edited January 28, 2019 by Kieran Link to comment
Dominic Posted February 2, 2019 Content Count: 5674 Joined: 01/07/16 Status: Offline Share Posted February 2, 2019 If you have any input regarding the implementation of death-games please post here. Quote Link to comment
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