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  1. #11
    eXtr3m3
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    @roux

    I PMed you a download to every image and sound effect from Containment Breach. I figured having them might help make the map more faithful to the game. Enjoy, brother. Very excited to see what comes of this map!

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  3. #12
    roux
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    jacked man is back v2







    things left to do;

    SCP-096, 106 and 079

    Texturing, sfx

    Lighting

    Enslave @Bdcoll and @Metal for a functional custumized T room and optimization

    thanks @eXtr3m3!

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  5. #13
    eXtr3m3
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    me when @roux keeps posting progress screenshots


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  7. #14
    eXtr3m3
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    I tested the map with @roux and @Ned today and it is going in a great direction, however I think there are some things added/changed that would make this a perfect layout and size for the current player amount on our TTT server. It would also make it very faithful to the SCP lore and the video games.



    Just for fun I think it would be cool if you were to add a little window so it looks like there is a guard room at the checkpoint gate like so.



    In this pocket area in the checkpoint, I think it would be nice to add SPC-294 to add some life to the area.



    This area allows you to implement a means of expanding the map beyond it's current size. This is definitely the perfect spot to add the elevator to the Alpha Warhead room or even the elevator to SCP-094's containment chamber. Adding either of those would allow you to even expand the map by making lower level similar to the light containment zone.




    Both of these closed areas look like they could be perfect places to implement pathways to other SCP containment chambers. If you were to add containment chambers that were not super intricate but still make for nice looking areas in the map, the following would suffice:

    SCP-372
    SCP-012
    SCP-914
    SCP-106



    This area is a rather large one and is located next to SCP-173's containment chamber. However, at the moment it seems there is no clue what should be put here. I think this area could be made to add another way downstairs by being the other elevator to x place that you didn't pick. It could also be turned into the Class D personnel cell block, the computer room in light containment dubbed PC-15 in Secret Laboratory, or even the bathrooms in light containment.



    This area is intended to be SCP-079's containment chamber. Although it is not visible in the embedded screenshot, to the right of my player's view is a small room inside of the containment chamber. This is what it looks like in SCP Secret Laboratory and @roux had a brilliant idea of making a traitor room of it. However, he also recognized that people would be less inclined to venture into this area of the map if they knew of it being a Traitor trap. So he and I had an idea to implement a traitor tester in the corner adjacent to the one that SCP-079 is sitting in. This would allow for the area to become more high traffic and add a layer of depth to the gameplay on that map as well.

    I'm looking forward to working with @roux on this map in any and every way that I can. This shits gonna be rockin, so stay tuned peeps!

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  9. #15
    roux
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    yah yeet

    overview of the map

    lil room erik wanted, linked to 106 room


    scp-106's containment chamber


    Added a fuckin ELEVATOR



    we'll get a basement with maintenance tunnels and a whole other level of scary shit where people can kill eachothers in peace

    stay tuned

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  11. #16
    eXtr3m3
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    So a lot of these are just ideas I had for the map and some of these are going to definitely be implemented into the map. I just wanted to be transparent for those who are wondering about how the production of the map is going.



    This is currently a placeholder for the downstairs portion of the map. It is very reminiscent of SCP-035's containment chamber and I think he would be a relatively easy SCP to add into the map for variety.




    These two areas look empty and secluded enough that I think they would make for a great area to introduce SCP-096's containment chamber (two separate screenshots here).



    I really like the base of this guard window at the checkpoint gate. My only suggestion is to add a table and a chair like in the screenshot I linked in my previous post in this thread. Also, I think perhaps a dead NTF guard would fit nicely there as well =]



    This wall next to the door leading out onto the walkway above SCP-106's containment chamber is intended to be the doorway to SCP-087. I will provide a picture of an estimate of how far down the staircase should go here.



    This area is the control room inside of SCP-106's containment chamber, however at the moment it is very empty. @roux has a plan to bring life to it and make it faithful to Containment Breach like in this screenshot I took from a YouTube video.



    My only suggestion here is to make the surrounding walls be a dark color instead of orange to mask the floating pipes and add for an eerie effect like so. There are also plans to make the player instantly die upon jumping down there, much like in SCP Secret Laboratory.

    We'll keep you guys posted on any major updates to the map!

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  13. #17
    Ned
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    Quote Originally Posted by eXtr3m3 View Post
    me when @roux keeps posting progress screenshots

    when yall post more updates

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  15. #18
    roux
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    yeet

    we back

    Started texturing and revamping a couple of areas that I finished.

    Light containment/ peanut room revamped with a fat door




    added SCP decals to containment chambers



    Testing out new textures from the original game, starting to look somewhat legit



    SCP-106




    checkpoint



    ...

    added a fucking basement!



    SCP-049



    one of the two elevators I have, will probably add a third way down soon.
    also added sick easter egg #1



    stay tuned nerds, this is only the beginning.

    shoutout to @Ned @eden @eXtr3m3 and @Dominic for help with testing!

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  17. #19
    vinyl
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  19. #20
    eXtr3m3
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    Thanks for the update, @roux.

    It's looking really good and makes me even more excited for the finished product. As always, hit my line when the next patch comes out for testing =]

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    roux (02-13-2019)

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