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jb_arcade_b2 request

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  • Content Count:  20
  • Joined:  05/30/16
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Map Suggestion

Full map name

jb_arcade_b2

Type of map

Jail Break

Link to map download

Additional Information

Steam Workshop Link:

Gamebanana Link:

Welcome to Noiseland Arcade! From the creator of jb_undertale and jb_avalanche comes a brand new jailbreak map. Every cell includes a minigame just like on jb_undertale, and the first few people to finish are rewarded with teleports to vents and random spots. Those who finish later are given guns, armor or a sweet hat. When the cell doors are opened the cell minigames go away, so you have to hurry!

 

This map features four completely new map games: CSG.ari.O, Rocket Tron, Spelling Bee, and Tap Terrorists. I also coded a new Colors minigame from scratch so I could add new commands and multi-action commands. I also created all the usual favorites, which you'll find in the list below. I wrote thousands of lines of code to create this map, so I hope you enjoy!

 

====Features===

CSG.ari.O

Rocket Tron (4 players)

Spelling Bee (16 working keyboards)

Tap Terrorists, a competitive clicker game with upgrades

9 Colors with multiple commands at the same time

Cell Minigames: Surf, No-Jump Climb, Water Race, Lasers, Longjumps, Bhop, Strafe Climb, Ice Climb, Normal Climb

Decathlon

Strafe Jump: easy, medium and hard; 0-20 damage

Surf: easy, medium and hard; 0-20 damage; recall and gate buttons

Extreme Jumprope (Jumprope combined with 4 colors, with the colors changing positions every round)

Strafe Climb, Easy Climb, Medium Climb and Hard Climb

Disco

Many secrets and vents

 

====Credits====

An sG community map created by thorgot.

Music by Darren Korb (Bastion), Danny B (Necrodancer), Daft Punk (Tron), Jeremy Soule (Morrowind), Shuki Levy (Super Mario Bros Show), The Who (Pinball Wizard)

Car model by Ronnie's Cars

Arcade machines by Spicy Apples

Some textures by Curre and Koga73

Some icons designed by Freepik and Scott de Jonge from Flaticon.

Compass rose designed by Ahkam

Globex and Nuclear Plant posters by Dave Perillo

All rights for The Simpsons belong to Fox Broadcasting Company

 

In order for player invisibility in climb and colors to work properly, you must set sv_disable_immunity_alpha 1. The map attempts to do this when it is loaded.

Screenshots attached

No

  • Like 7
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  • Content Count:  4441
  • Joined:  05/28/16
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Hey guys, post here with your thoughts on the map and if you haven't given it a shot yet it's on rotation. I heard a lot of good things about it albeit that our server has an issue with having no no-block and the cell minigames teleporting you.

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  • Content Count:  20
  • Joined:  05/30/16
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Released an update today, mostly a bunch of bug fixes and tweaks, especially to fix the lag in climb and the exiting bug in csgar.io, but also a bunch of small quality of life additions.

 

Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1484815067

Direct download link (gamebanana is down at the moment): https://www.dropbox.com/s/zcsndc7t9atpazc/jb_arcade_b3.zip?dl=1

 

Change list:

New

  • Add portals on catwalks so CTs do not have to use the portals on the ground floor.
  • Add difficulty signs to strafe jump and surf.
  • Selection of HUD text color is now saved between rounds.
  • Spelling bee now plays a sound when the game is started.
  • Add tooltip to flight secret to tell the player they can inspect their weapon to toggle it on/off.
  • Add mp5sd to armory.
  • New, crisper skybox image. Made by ph1l-dk.
  • Add winner quantity buttons to decathlon and surf.
  • Added launcher pad to entry hall.

 

Tweaks

  • Lower colors difficulty. New round times are 4.5s, 4s, and 3.5s for easy, medium and hard. Before they were 3.5s, 2.5s, and 2s.
  • Label portals with where they lead.
  • Prevent cell vent from being noticably open or closed.
  • Portal open buttons are now gray before the cells are opened to make it clear they cannot be pressed.
  • Make last block on hard strafejump easier to see.
  • Move climb portal teleportation target to prevent players from running forward into toxic water.
  • Move awps down in armory so you don't have to jump to pick them up.
  • Make flight secret move you faster to make it more useful. (Thanks for the idea, Tethys.)
  • Make decathlon walls and gate thinner to make them less damage resistant.
  • Teleport players to center of colors when colors is stopped during the ladder command.
  • Add mipmaps for posters and spelling bee keyboards.
  • Add cubemaps.

 

Bugs Fixed

  • Fix players getting booted from csgar.io for no reason.
  • Prevent massive lag when many players are standing on a donut by disabling collisions for donuts.
  • Fix extra donuts spawning in climb.
  • Fix start button texture looking terrible on low quality.
  • Fix damage signs not resetting when round ends.
  • Fix taking damage if you are right against spelling bee doors on the outside.
  • Add solid brush under floor of csgar.io. On servers where you can fall through buttons you will no longer fall very far.
  • Consolation prize for finishing cell minigame after all the prizes are gone is now teleported to you properly instead of falling by the stairs.
  • Allow more strafing in colors for the run command.

  • Like 2
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  • Content Count:  4441
  • Joined:  05/28/16
  • Status:  Offline

Released an update today, mostly a bunch of bug fixes and tweaks, especially to fix the lag in climb and the exiting bug in csgar.io, but also a bunch of small quality of life additions.

 

Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1484815067

Direct download link (gamebanana is down at the moment): https://www.dropbox.com/s/zcsndc7t9atpazc/jb_arcade_b3.zip?dl=1

 

Change list:

New

  • Add portals on catwalks so CTs do not have to use the portals on the ground floor.
  • Add difficulty signs to strafe jump and surf.
  • Selection of HUD text color is now saved between rounds.
  • Spelling bee now plays a sound when the game is started.
  • Add tooltip to flight secret to tell the player they can inspect their weapon to toggle it on/off.
  • Add mp5sd to armory.
  • New, crisper skybox image. Made by ph1l-dk.
  • Add winner quantity buttons to decathlon and surf.
  • Added launcher pad to entry hall.

 

Tweaks

  • Lower colors difficulty. New round times are 4.5s, 4s, and 3.5s for easy, medium and hard. Before they were 3.5s, 2.5s, and 2s.
  • Label portals with where they lead.
  • Prevent cell vent from being noticably open or closed.
  • Portal open buttons are now gray before the cells are opened to make it clear they cannot be pressed.
  • Make last block on hard strafejump easier to see.
  • Move climb portal teleportation target to prevent players from running forward into toxic water.
  • Move awps down in armory so you don't have to jump to pick them up.
  • Make flight secret move you faster to make it more useful. (Thanks for the idea, Tethys.)
  • Make decathlon walls and gate thinner to make them less damage resistant.
  • Teleport players to center of colors when colors is stopped during the ladder command.
  • Add mipmaps for posters and spelling bee keyboards.
  • Add cubemaps.

 

Bugs Fixed

  • Fix players getting booted from csgar.io for no reason.
  • Prevent massive lag when many players are standing on a donut by disabling collisions for donuts.
  • Fix extra donuts spawning in climb.
  • Fix start button texture looking terrible on low quality.
  • Fix damage signs not resetting when round ends.
  • Fix taking damage if you are right against spelling bee doors on the outside.
  • Add solid brush under floor of csgar.io. On servers where you can fall through buttons you will no longer fall very far.
  • Consolation prize for finishing cell minigame after all the prizes are gone is now teleported to you properly instead of falling by the stairs.
  • Allow more strafing in colors for the run command.

 

You the man, will upload the updated version ASAP.

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