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mra16

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  1. Is there any way to see the previous maps that have been played on the Jailbreak server? Because I was wondering if the map I made for the server was played at least once in a while.I sometimes tried to nominate my map for it to be played, but it doesn't get voted (maybe because people don't know it yet, so they always vote the same maps). Again, I'm not here to complain about my map, just to see if there's a way to see previous maps that have been played Thanks
  2. Map Suggestion Full map name ba_jail_texture_city_v2_1 Type of map Jailbreak Link to map download https://gamebanana.com/maps/205247 Additional Information So about 2 weeks ago I requested to add the v2 version of the map, but there's was a glitch where a few cts would spawn under the map. That was quite frustrating since I didn't know how this happen, until I learn that the spawn points had to be at least 16 units over the ground. So I fixed that here, and also added a bunch of cool stuff and enhanced some other stuff. Screenshots attached Yes
  3. Map Suggestion Full map name ba_jail_texture_city_v2 Type of map Jailbreak Link to map download https://gamebanana.com/maps/205030 Additional Information You guys seemed to like the first version of the map I requested about a month ago. I just finished the 2nd version of it, which feels much smoother in my opinion! Things I changed: ?Enhanced overall lighting ?Changed skybox ?Added more catwalks ?Fixed the cell area where it felt too squeezed and impossible to watch Ts (by adding a gigantic watch ?building for CTs) ?Changed the medic to be wallbangable for wardays ?Added breakable walls in cells ?Fixed some secrets being easily exploiatable by Ts ?Added 1 more door to armory ... and much more Screenshots attached Yes
  4. @Darnias, someone told me you were the one I could as the question to
  5. That would not be a question for me, I would try @'ing Darnias or a CA for that server

  6. Well actually right now I'd just need to know the phys_pushscale settings you guys use on the server. Is it like phys_pushscale 1000? Because I'm trying to make a soccer ball made out of rock, and it needs the correct settings otherwhise it won't move at the right force...

  7. I'm modifying a map I made for the server "ba_jail_texture_city_v1" and I want to change the soccer ball from a physic model to a physbox. Though, I need to test it with the correct physics settings from the server to make sure the ball doesn't get kicked too easily, or too difficult to make it even move because of its mass. I know that in CS:S the command is phys_pushscale, but I can't find this command in CS:GO. So my questions is, what are the physic settings that you guys use on the server for the physic object to go flying around when we shoot them?
  8. It should work now. I repacked it using VIDE, retested it on another computer and it didn't crash anymore. I just hope it will work for the server: https://gamebanana.com/maps/204548
  9. Thanks, I'll try that. This time I'll make sure everything works before reposting...
  10. I updated it! Though the map only seems to be working when it has the .bak file next to it (I tested a lot and each time I used the .bsp file alone, the loading screen was stuck on the resources part). I don't know if that's caused by packrat when I attach the custom files to it... https://gamebanana.com/maps/204548
  11. omg I thought my comment got deleted that's why I wrote that again, my bad
  12. Ok, though it might be tomorrow morning around 10AM (Eastern time) since it takes about 8 hours to compile..
  13. Sure, I'll try to find one tomorrow. Though, when I'm gonna be done with the changes, do I just make another post to request the map?
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