chy said he'd have no problem with replacing points with gangs, i keep seeing people say other people would be mad, but nobody actually seems mad, if you wouldn't personally be upset by this, don't assume others will be, I think top point scorers are more open to this idea than many people think, please comment as to why you're voting to keep the point system if you vote that way, actually comment no matter what you vote as many opinions are possible helps imo.
@Vanya I def agree with the point multiplier idea, and I also very much agree that kills alone might not be the best way to measure points for gangs. @RemixedPixel another person I wholeheartedly agree with, I feel as if some people might be voting that way because they feel top rebellers would be mad, but THE top rebeller isn't, and nobody else has commented about why they think it would be a terrible idea.
@Amazing how would measuring gang points by round wins and what amount of a full size gang is on, if it was measured by kills I could see where you're coming from, but I feel as if the teamwork would take precedent over the current ffa type playstyle, and I feel as if using teamwork is one of the most important and fun ways to play on jb. Many people won't fully even be able to understand until they start fucking around with boosts with a t buddy, a simple boost from top of big cage to one way on a vipinthemix type map will change the entire course of a round, basically allowing you free uninterrupted access to opening armory.
I honestly feel like teamwork with gangs would shift the meta from "hope I spawn in awp secret cell and gun down 5 gcts when they leave armory", to "my and my t buddy are gonna work together to rebel no matter what cells we spawn in using boosts and good movement,
I just woke up grammar is gonna be poop and so is spelling/punctuation, so please try and decipher this at your own risk, will probably edit it into something that makes sense later today when I'm more awake, but for now you get the point