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Nate S

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  1. Noooo the servers don't turn to shit for two weeks noooo the admins dont get to measure pps sooooo sad
  2. Post your Pet!

    I'm now a proud owner of over 70 living creatures, also getting another 29 gal tank because of the fire dollar per gallon sale petco runs. Probably gonna start discus breeding in that tank so keep an eye out for those beauties soon. Bearded dragon: [video=youtube;-EJVwNkr5Zg] Axolotls: 20 gal community fish tank: [video=youtube;kjHlBp-u1DQ] (forgot to mention orange burst albino rainbow shark, he's a real beaut) 55 gal semi-aggressive/cichlid tank: (guppy and swordtail fry are used as feeder fish)
  3. view sonics are some of the best price per quality, especially for high refresh rates/g/freesync, also comes with display port which a few above may or may not have(one doesn't even say), I personally have an acer XF251Q(60hz, https://www.amazon.com/Acer-XF251Q-bmiirx-FREESYNC-Technology/dp/B072L2MFT2) which i got for around 90 open box at bestbuy. This is what I came here to suggest, bestbuy open box, they have many many monitors that they cannot sell as new just because the boxes have been ripped, broke, etc. These monitors may fit the exact specs you want, or not, but before ordering online its def worth to check whether you can score an almost half price, no delivery time monitor at best buy or a similar store, you also might have to ask them to see them from the back at some stores btw.
  4. Keeping t stats on the forums if people would like to have their kills as a goal would be a pretty good idea for committed players. The game-modes intrinsic, displayed on the screen, motivation should be round wins, not kills imo. As rounds have pretty much always been the point of jailbreak for ts, to survive the round with as many ts alive as possible, and imo, for cts, the point has been to keep as many ts in line(following orders) for as long as possible, not just to win the round, not just to get the most kills, there's always been roleplaying style motivation, but when theres shit on screen displaying other objectives, people will pay attention to them, and focus on killing, which imo is a consequence of rebelling and gaining map control/getting your t buddies kitted up in the beggining, and then should become a goal once you've rebelled to the point where ts have the majority of control if anyone disagrees i'd honestly like to know what your ideal, fun for everyone, jb round would look like, and what rules could be changed/kept the same to facilitate this, I feel as if a larger "jb intended meta" thread is needed but until one is made this kinda works haha
  5. chy said he'd have no problem with replacing points with gangs, i keep seeing people say other people would be mad, but nobody actually seems mad, if you wouldn't personally be upset by this, don't assume others will be, I think top point scorers are more open to this idea than many people think, please comment as to why you're voting to keep the point system if you vote that way, actually comment no matter what you vote as many opinions are possible helps imo. @Vanya I def agree with the point multiplier idea, and I also very much agree that kills alone might not be the best way to measure points for gangs. @RemixedPixel another person I wholeheartedly agree with, I feel as if some people might be voting that way because they feel top rebellers would be mad, but THE top rebeller isn't, and nobody else has commented about why they think it would be a terrible idea. @Amazing how would measuring gang points by round wins and what amount of a full size gang is on, if it was measured by kills I could see where you're coming from, but I feel as if the teamwork would take precedent over the current ffa type playstyle, and I feel as if using teamwork is one of the most important and fun ways to play on jb. Many people won't fully even be able to understand until they start fucking around with boosts with a t buddy, a simple boost from top of big cage to one way on a vipinthemix type map will change the entire course of a round, basically allowing you free uninterrupted access to opening armory. I honestly feel like teamwork with gangs would shift the meta from "hope I spawn in awp secret cell and gun down 5 gcts when they leave armory", to "my and my t buddy are gonna work together to rebel no matter what cells we spawn in using boosts and good movement, I just woke up grammar is gonna be poop and so is spelling/punctuation, so please try and decipher this at your own risk, will probably edit it into something that makes sense later today when I'm more awake, but for now you get the point
  6. Round wins when the majority of a team is in one gang, or make them all have to survive the round as well, would convince people to join ct(make smaller ct gangs), convince people to play at odd times making the server active almost 24/7 at a higher player count than the 3 people on at 3am with me, and would also encourage teamwork from those on a gang. If anyone has any reasons why this idea wouldn't work please let me know as I haven't fully thought it out. This idea could also create different play-styles each gang has, such as trying to get as many kills as fast as possible, or trying to follow orders to make it to lr with the best chance of winning, and if admins were apt to join gangs this also might encourage admins to get on at odd times where an admin may not normally be present, to make their gang the leading gang on the team, shared points could be given if multiple max size gangs are on each team, obviously nolifes on one team will win but it worked the same for individuals, and more often than not nolifes would be held down by atleast one player that has commitments outside csgo. I really wish anyone who wouldn't like this would respond with why, or forever hold their piece, I'm not quite sure they exist on the forums, if not the servers. Nix the rank idea and maybe give them access to a shop item or tag before their name, there's tons of possible ways to commemorate(get those clinging to ranks to shut up about) in game ranks in a system that gets removed.
  7. I never joined a gang as I wasn't playing much sg when they came out, although I heard great things, maybe however they could be based on something other than kills. As I said I don't even know where I stand on the issue completely, that's why I posted, to see if any alternate perspectives could swing me one way or the other. I also agree that teamwork makes the game much much more fun. And @TheZZL, I'd really like to know the reason behind the backlash, and have a reasonable conversation to figure out if they're just scared of losing their oh so important rank, or if it's something else, such as the game losing fun(although I wouldn't be opposed to losing some of these people in exchange for jb being more fun for the regulars if it's a large majority that agree, hence the vote), also I wonder if the game not being fun without points to some people would encourage those people to either join ct and freekill out of anger, or try giving more fun orders out of a helpful place to try and make the game fun without a reward. In my opinion what made jb fun originally was the idea of playing a role, not just killing armed people at a disadvantage, in a larger group of unarmed ppl. Also if people are just bothered they're losing something they worked hard for, maybe giving a forum award for the top 10-50 people, with individual rewards for the top three, would be a great way of commemorating those who have the most points at the end of this "season"(or whatever word you wanna use) of jb
  8. I shouldnt have said freekill idk why i did, i more meant reckless rebel from the beginning of every round/ffa type playstyle, will edit the post to remove that, it slipped my mind cts don't get points
  9. The point system encourages rebeling off the bat of the round, which turns the server into more ffa type gameplay, in my opinion, I'd like to gauge others opinions on this as it seems a few others agree, I know the tech team worked hard coding(or downloading idk) the point plugin, but maybe less people on total, with tons less only playing for points is a good thing. Not officially suggesting this in any capacity, I'd just like to see what people think, I'm still not 100% sure where exactly I even stand. (Last option supposed to be for a rework of how points work, but keeping the idea of points for kills/deaths, couldn't fit in the box tho.)
  10. if a ct used medic the damage done total would be over 100, thus making it not work if a line of code such as 100 - {x(killer) + x(assister)} = z if z > 100 then points awarded(killer) = 1 and points awarded(assister) = 0 which would make medic turn this sytem off the point system in general is dumb and encourages freekilling/needless reblling off the start of every round even when not fruitful, because the motivation is points, not a fun time role playing
  11. yes if this were implemented they'd get 0.01 of a point and it wouldn't even show up, on chat it could just say something along the lines of "you got an assist" hence the edit i made explaining i dont agree with the idea, but imo this would be the most fair way to implement it Edit: I don't think there's any arbitrary number where damage is considered significant, so reward equally based on a non arbitrary number already established by the game, if someone does 1 damage and the other only does 99 and scores the kill, before immediately being gunned down, some may consider the 1 damage to be just as causal in the cts death as the kill wouldn't have occurred without him, hence why I included if x tl;dr: this system would split 1 point among 2 ts if the kill wouldn't have happened if one didn't do damage, not just if any idiot does any amount of damage theyre rewarded
  12. Maybe tech team could use variables in the plugin for damage done and dole out 0.01 for each health point of damage done if under 100 for both players. I mean it's probably be as simple as: x^(player number) = damage done by (player number) if x^(player number) then x * 0.01 = points awarded to (player number) else 1 = points awarded to (player number) or maybe just calculate total points post round with something like x^(player number) = total round damage by (player number) x * 0.01 = points awarded to (player number) Not entirely sure how the system works and what language is used(ig sourcemod but im not familiar with syntax anyway), but instead of deciding on an arbitrary number, I'm sure a case by case basis could be made through the already existing plugin. Sorry if anyone suggested this already, but I read like 5 posts, and they were all just random numbers people were throwing out, and their reasons for them. tbh i don't necessarily care for this idea but if it were to be implemented id much rather it be this way and only show the points rounded to the nearest number than just doling out half/quarter points every time a t gets a dink through cell doors
  13. why do we exist?

    some aliens played alien sims for wayyyy too long
  14. I believe just trying a credit bump for a few days would be very smart as I don't think there's much that could really go wrong, and it would gauge if it could be a good permanent solution, the other solutions could have downsides but I honestly can't think of any for a simple credit boost, so maybe just make a tiny 2x ct credits event week to try it out?
  15. [video=youtube_share;DA1COq42KjE] sapphire radeon rx nitro 460 gpu amd athlon 860k cpu 2 3.7ghz team vulcan 4gb x2 ram @ ddr3-1600 seagate barracuda 500gb 7200rpm seagate barracuda 750gb 7200rpm redragon centrophorus m601 mouse my shit dusty ik
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