Jump to content

? servers

? players online

Poobah

Regular
  • Posts

    418
  • Joined

  • Last visited

  • Days Won

    1

About Poobah

Recent Profile Visitors

2441 profile views

Poobah's Achievements

  1. Could you elaborate a little bit more on what exactly people can expect to be building/doing? Do builders need to have some knowledge about builds or can anyone do it? Do they have the freedom to build their own things or are the buildings already decided on and you just need the man power to build them? Theme? Redstone? Does it need to be done by hand or are there plugins to help with large-scale projects? Some more public information, if possible, would help people determine if this is something they'd be interested in. @Acer
  2. A great way to improve the server and attract more players would be to increase the map pool. There's some good maps out there so I put together this list. Not sure if there's an updated list of maps currently on the server so we may already have a few of these. maps: surf_school_kzg surf_pantheon surf_squirrelsonvacation surf_boreas surf_greenbrick surf_ivory surf_wew surf_escape_final surf_aquaflow surf_surprise surf_aser surf_kloakk surf_calycate2 surf_frost surf_ravine surf_anzchamps surf_aura surf_neo surf_zor surf_lockdown surf_het surf_kepler surf_in_space surf_void surf_agony surf_zenith surf_verge surf_tendies surf_forgotten surf_fornax surf_duggywuggy surf_life_of_duck surf_first
  3. In-game name: [SG] Poobah Steam ID: STEAM_0:1:68397358 Time for submission: 55:37 Screenshot of time(s): https://imgur.com/xJYfFpt Video Submission (Optional): Due to a severe lack of submissions, I will submit my time(s) this time around.
  4. different times https://imgur.com/a/r0xH8k0
  5. We recently had a chat about why this happens in the Discord and the reason that you get the error is because the map is over 150MB (which you already know). So, the work around on the client side is the "-maxdownloadfilesizemb x" as mentioned, but if the map is put into the fastdl instead of bzip2 everyone will be able to download it regardless of size and no one will have to do "-maxdownloadfilesizemb x" as a work around. so basically, it should be fixed soon, theres just a few maps that are over 150MB that arent on the fastdl and we've been working on identifying them and putting them where they should be, so thanks for letting us know
  6. Just edit this post and remove the things that have been fixed/addressed and I'll edit it to add more issues as they're found - cement bonus 5 has no end zone - cement bonus 4 end zone extends beyond the end platform (so it can be completed without landing on the platform) --- I tested this and can't seem to replicate it. Are you sure it's B4? - Dreamz - cement has 7 bonuses, so 2 of them are not zoned --- One of them doesn't work correctly so I placed a teleporter back to spawn in front of the warp - Dreamz - adventure_easy is currently a tier 2 map but it should be at least tier 4 --- It is set to T2 in the map cycle but it is a Tier 4 on the server. I need to work on the UMC and make sure all the map tiers and descriptions line up. - Dreamz - summit has 2 unzoned bonuses - whiteout has a stage 7 start zone at the beginning of stage 2, theres only 6 stages. --- Still trying to figure this one out. Gonna disable this map for a while until I can figure it out. - Dreamz - the nomination list seems to disappear really fast regardless of how long its set to stay up for, so if it could just stay open until the player closes it themselves i think thatd work better - 25_lighters is currently a tier 3 map but it should be a tier 4 - missing map error for surf_axil --- I think this may be an issue on your end. The server has the .bsp and the .nav uploaded. Go to your maps folder in your CSGO directory and delete surf_axil, if it's there and then it should redownload next time you play it.
  7. Yeah I'd have to agree with Matty, at least from a competitive standpoint. If the prespeed is near or above the speed at which you can leave the start zone while prestrafing it lowers the skill ceiling a bit since you can just bhop at the start to get the same effect. So, ideally (or at least my preference would be), the prespeed would be 300 so that someone prestrafing has an advantage since its a skill that has to be learned and incorporated into your play. I think 350 would also work, but definitely no higher than that since the max prestrafe is roughly around 400 or so (only turned on the prestrafe option for a minute, so this could be inaccurate, its probably a little more). Basically, in a competitive scenario, you'd want prestrafing to have an advantage over bhopping, in my opinion
  8. While I understand that this is a temporary thing, I do have a few issues with it. If I want to play any map above t3 I literally have to go to another server to play it. So while there aren't as many experienced players as there are new, I still think that no t4+ could drive off a small part of the player base. I can see a few ways that this could go and the first is something like having t4+ nominations disappear after there are more than 2 or 3 players on the server. I was really only able to play so many of the higher tier maps because at times I was the only person on so I could pick whatever map I wanted, so I think that in a scenario where there are 2 or 3 experienced players who do want to play a harder map they should be able to do so. The second scenario, which, however likely, would be the best option in my opinion, would be to be a second server for t4+. This is pretty standard for most other server networks, but that, of course, doesn't mean it works for us. Activity would likely be low, there's the in-joke of "do we have enough money for another server", along with other myths and misinformation, but I think it's at least worth a try for a while to see if our overall surf population increases.
  9. I found that if you are to multiply your current percent complete by 1.74 then you should have a rough estimate of what your percentage would be if it were working (This does not take into account the maps that have been added since the percentages broke, so it's probably around 1.65x, give or take, also I wouldn't use this as proof for a surf reward request).
  10. I've given this some thought and if I understand what you're saying correctly, which is that you don't want to remove database entries because it would get rid of the saved times for the map when the map might come back, then I think it would actually be a good idea to remove the map from the database. If a map has to be removed in the first place its probably because it's not working as intended, so if the times that are set on a map that isn't working as intended are kept after the map has been fixed then I think that could lead to some problems such as unbeatable times. Essentially, times set on a broken map shouldn't be kept if the map is then fixed (unless a broken map always yields a slower time vs a fixed map, but in many cases this would not be true). So an example would be that a start zone extends farther into a map than it should before a fix and then after the fix it is where its intended but gives pre-fix times an edge. Checkpoints not working could allow for someone to take a shorter route than intended which wouldn't be beatable after they are added back in a fix. Boosts often do not work as intended so you'll get a boost that gives twice as much speed as it should (though this is mainly the fault of the boost, not much can be done about it). Now I'm not familiar with the behind the scenes work and what not so I don't know if it would be a lot more work or more annoying than it needs to be, but I think that a good way to go about adding or removing maps from the database would just be to remove the map from the database if it isn't on the server. This would allow for the percentage complete to be accurate and would remove any possibility of unbeatable holdover times, as mentioned.
  11. Ah, you right. I forgot about that. Thought it was something on our end.
  12. Date: 6/13/20 Map: Server wide Bug/Glitch: https://imgur.com/a/uxJ8bi8 The "nager" in "AFK Manager" is censored Also, the percentage of maps complete still does not appear to be working correctly, I believe the problem was that both the .bsp and .nav files were being read instead of only the .bsp files which effectively doubles the number of "maps" on the server Additional Information: A few minor suggestions that I'll just put here instead of making a separate post: When nominating a map, the nomination list seems to go away/time out rather quick, like several seconds, if you don't choose a map or go to the next page, so if it could just stay up for like 10 or 15 seconds before timing out that'd be nice Some of the phrases that the server says, one of which is in the above photo, are a little odd to me or could be misinterpreted. The one in the photo says "Tired of your boring skins?" which I guess just seems a little rude or insulting? I dunno, just seems weird, like, "Let's not kid ourselves you ain't got any good skins, just do !ws and get yourself a karambit." Might just be me tho The other is when the server says "Please check out our Discord server (Discord link)" and I guess the problem I have with this one is that it says "please"? Just seems a bit out of place, like we really want you to join our Discord server for some inauthentic reason instead of you wanting to join it for yourself? I dunno man, maybe it's just me
×
×
  • Create New...