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Huwajux

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  1. Jazzy simply pointed out the irony of you complaining about 'unwanted behaviour' when there is tangible evidence of you engaging in exactly that. That it continues to elude you even now speaks volumes, and I wish you would begin to self-reflect even a little bit. Simply read the way you're typing right now and ask yourself why someone might characterise you as bitter or disgruntled. It's a lack of self-awareness that's just going to end up with people not wanting to discuss things with you when all you do is throw out aggressive expletives at the slightest bruising of your ego. Uhh...I mean, arrggh, avast ye swab! Curtail that there attitude of yers lest ye be left without a crew to yer name or we'll be forced to make ye walk the plank!
  2. This feels like a lot of projection going on here. Jazzy has been responding to you pretty respectfully and you're just repeatedly snapping back at him with edgy and patronising comments. I get maybe one or two snide comments can happen in a disagreement, but everything you say is just dripping with bitterness. He's done you the courtesy so far of ignoring your provocations and staying focused on the actual discussion taking place, but do you really think you're going to get your points across successfully when you're acting like this? Come on, do better.
  3. This thread spiralled into an utterly bizarre direction. I think it's worth remembering this is just a gaming community. These petty grudges and clash of egos always just end up turning ugly. Most of you are grown adults getting this heated about something that exists for us to socialise and play games. It's legitimately embarassing. Personally I'm fine if the thread shifts direction into airing grievances against certain people or even the AOs/BDs as a whole, since it could act as a catalyst for real change, especially when so many different voices jumped in at the chance. I get that some may feel jaded about it actually accomplishing anything, but this thread really did pop off and garner a lot of attention. The problems arose when it got too hostile and spammed with useless "+1" comments and the like. All Lynx did was clean those up so the thread was easier to read and people went and attacked him for it. It was completely unnecessary and it made him feel like shit. I was actually interested in what a lot of the ex-staff members had to say (as long as it was genuine), since I missed a lot in my time away from SG, but now they've been banned for the moment because we can't not ban them after the harassment against Lynxie. Spiritwind and Ejivis have been making some great posts, and if there are people within SG or without who want to follow suit then do feel free. I can only hope the bans don't stifle the entire conversation as a whole.
  4. Genuinely glad you're enjoying the server as much us. It's been a lot of fun so far, but it really wouldn't be possible without everyone constantly helping out with seeding. All we've done is set it up, and after that we've constantly relied on people simply enjoying the server enough to help fill it up when we start. Everyone who comes on and helps seed, even if it's not every time, has helped to allow the server to become more and more consistently active each time. Nishok was a huge help when we were initially starting the server up and running into issues, and since then Foz has also been invaluable with various tasks and help with maps, so I'd also like to give a big thanks to them too.
  5. So we checked this map out and it does have a rather harsh colour grading, although the screenshots did exacerbate it slightly as they came out quite grainy looking. It's not a deal breaker for me personally but I could see how it would be annoying/uncomfortable for some people to play with. For the layout itself, it's a bit too much of a corridor simulator, with there not being too much distinction between them. Even the "main" area of the map is just a parking lot with not a whole lot going on. The upstairs area handles this a lot better with some visual diversity but it's unfortunately fairly small, has no diverging pathways, and just has two elevators on either end. Sadly not a map I think we'll be adding.
  6. The majority of this map is a large open room, where straying away from it just leads to large open corridors. Even the side rooms along the corridors are large and devoid of anything interesting. It also appears the the traitor tester has a traitor room behind it with a button that immediately and permanently destroys the tester. Sure, you could score some scout kills, but there isn't really anywhere to hide aside from praying nobody is nearby and beelining for the traitor room, and any map where the traitors have to fall back on the scout as a crutch for poor map design is a big red flag (see: crummycradle).
  7. This map is unfortunately just really bad. The layout is far too basic, with there being a traitor trap in the men's bathroom that makes going in there a death sentence. The main room with the pool can also be made into a complete death trap, cutting off even more options. Even the basement leading to the traitor tester isn't safe since the room is filled to the brim with explosive barrels that can be triggered to explode by traitors. Even if that wasn't there it's just a big open room with some props scattered about. That leaves you with the women's bathroom, reception, and the small corridor area that connects rooms together. Unfortunately the map is just far too limited, and what does exist is either incredibly deadly, bland, or both.
  8. Good lord it's a bit harsh on the eyes. Is it really like that or are they just bad screenshots? Will take a look at this with Elfbarf when we get the chance.
  9. Normally I'm the more conservative of the two when it comes to map/server changes, with Elfbarf pushing for change if it's a genuine improvement, so if he's against a map version update then it's probably for good reason. For my own take, I'd say the overtrapping of the pathway to the traitor tester is going to end up being a net negative when it comes to gameplay. Downstairs can undoubtedly be a hotspot in v3, that much I won't deny, but it's never really been overbearing to the point that player traffic heavily concentrates there every round. The drowning trap is already enough of a death sentence that innocents are more than hesitant enough to go through it, which in my opinion is a good thing since it prevents the traitor tester from being too busted. As for that area being so overtrapped that it pushes people towards the cars, I don't think that's as much of a positive as you make it sound. If an area is so overtrapped that innocents just avoid it entirely, then that's reducing options, not creating them. The cars are a great peripheral to the map, but trying to shift it to the map's focal point will only highlight that area's flaws that are otherwise benign. The car area is big, open, and you can see pretty much everything going on barring a sneaky knife kill around a corner or someone scouting. For me the secret knife is just the nail in the coffin. These things don't work unless they are done extremely well like in ttt_mc_christmastown. There it's a whole song and dance where you have to search for materials and is almost always a group effort, so people are more aware of it being completed. Not only that but the traitor item you get is random so it's not always a knife; but even if it is and things devolve into chaos as a result, by that point the objective has taken so long that it's near the end of the round regardless. We've actually had to skip over some potentially good maps that were ruined by "secret" knife spawns, where someone immediately grabs it and things devolve into a shitshow, so I'm even more sceptical that this updated version will be better than the original, which has always been a big fan favourite on the server.
  10. New hitreg can create some crazy shit.
  11. Never been a fan of this weapon. It promotes a playstyle we're not really trying to achieve on the server. Deception and guile are in my opinion the strongest aspects of TTT, as they are centered around the social aspect. The (relatively) vanilla stuff we have on the server lends itself to that, and it's why we're careful about what we do and don't add. Jihad unfortunately doesn't really gel with that type of gameplay and instead leads to abrupt chaos, with everyone going full gung-ho from the ensuing panic. Chaos isn't necessarily a bad thing in and of itself, but chaos brought about by not knowing who to trust is different to people just exploding and paranoia rates immediately skyrocketing. Thinking about the items we already have, they are all quite stealthy and can be used very effectively. The knife is great for taking down priority targets or just to get the ball rolling, the c4 is great for finding creative spots with a big payoff - coupled with the risk involved of it being found/scanned, and things like the disguiser and silenced pistol are fantastic for sowing confusion and picking people off. If I'm understanding correctly, the jihad mod simply makes you explode after a set time and kills everyone nearby (including yourself)? If so, from a balance perspective, not only does this guarantee putting the traitors a man down, it just comes off as a lazy way to score some kills; assuming you don't mess up and end up killing no-one of course. Having a drawback as harsh as definitive death makes it far less appealing due to it having no follow-up risk. Once you're dead then that's it, the chase is over and the risk evaporates. Again compare it to other tools at the traitors' disposal. Knife kills leave DNA for a long time and the victim is more likely to see their killer last, C4s can be defused/scanned (not to mention heard), disguisers and silenced pistols are highly dependent on positioning/ambushing. None of these lead to an immediate fail-state and instead they start a game of cat and mouse. For example, DNA scanners have timers and aren't reliable until very close, decoys can be used to shake your pursuers (just ask Foz), or you can simply try to discreetly kill whoever is tracking you and take the scanner for yourself. Even if you completely fuck up and are called out as KoS you still have avenues to buy yourself some time or at the very least fight your way out. Jihad doesn't seem to have any of that which is why I don't think we'll ever really be adding it to the server.
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