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BlackEagle

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About BlackEagle

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  1. A dog Sent from my SAMSUNG-SM-G935A using Tapatalk
  2. Good maps need multiple exits and things to do which is why razor works. Having secrets and teleports as alternate exits helps prevent CTs from standing in the same spots. Also having guns and grenades in cells helps to promote rebelling. Sent from my SAMSUNG-SM-G935A using Tapatalk
  3. Congrats everyone! All very well deserved!
  4. Merry Xmas fam
  5. If there is one thing I know how to do it's how to bump posts in a legendary way. Appreciate the legendary rank!
  6. CONGRATS ON THE LEGENDARY DUALIES :d

  7. My time has finally come. I just recently returned from a very long business trip in which I received the opportunity of a life time in the company that I am currently in. I stepped down from CE (or CA, whatever it is now) last summer once I started my new job because I knew I just wouldn't be around nearly as much as I used to be. I finally had the opportunity to come back in the last couple months but with work and receiving this opportunity I simply just don't have the time to play and be around anymore like I used to. As a result, I will be hanging up my dualies and finally stepping away. I may stop in from time to time but I really don't expect to play much, if at all going forward. I really appreciate all the times I have had in this community and it has been a great part of my life for several years now. There are way too many people that I have met along the way to thank. I think most of you know who you are anyways! I am fortunate enough to have been through this community's lowest and highest points and met some awesome people along the way. So to all my dads in the community, thank you for all the awesome times and I look forward to possibly scanning through the forums at some point in the future to see where this place stands. But for now I will be cashing in my SG 401k that was offered to me as a CE and be joining the previously retired SG members by hitting the beach and the links. Sincerely, Beagle xd (p.s. I never did find the perfect set of colored dualies, but i'll keep my head down in case I come across the perfect set in the future)
  8. Is there any way to add like 5 points for a nade kill, 3 for a knife kill, and 1 for a gun kill? I think it would make it a slightly more interesting with the ways you can get kills on CTs based upon the difficulty.
  9. It's beyond me why this is still even a discussion and just not set in stone. It literally happens every single round where the CT asks the T if they want the freeday next round so they can just kill them. I completely understand the original implementation to speed up the rounds but that is far from what this is ACTUALLY being used for NOW. It's a way for CTs to rack up kills and that's it. Apparently our solution to fix the "game breaking" of rounds was to just start tricking people into dying and now it has become common place to just eliminate T's in any sort of trickery possible rather than to just give orders. I also don't understand why we don't allow next round orders but yet we allow CTs to use it as a trick to gain kills to speed up a round by 30 seconds, completely ass backwards. @Wawa @Nuclear Onion can you guys maybe give some input?
  10. Jump for a freeday is the whole premise behind this rule. Step 1 was remove the whole jump for a freeday without distinguishing it as an LR, step 2 was to remove, ok now that we are saying it's an LR let's remove the fact that people are using it to kill a T and thus just not giving them the whole perk behind them killing them. So it is 100% correlated. You're right in that you have to explain shit to people but to now you have to explain stupid shit to people and try to make them understand how in the world this can even be allowed. My bad it's been going on for like 6 months, completely besides the point. My point being that this nonsense has started all of a sudden. But once again my point has to do with giving T's promises for next round orders, which you noted in your last post wasn't allowed so I am not even sure why we allow people to trick other players if that is the case. I completely understand what we are talking about. What I am saying is if they don't want an LR they don't have to take one. That doesn't mean we just implement rules where if they don't want an LR we can trick them and kill them by saying we will give them a freeday next round when we don't have to and just kill them to speed up time. My point with the regular orders was that to avoid T's just sitting in the big cage like a bunch of Neanderthals is to just give orders that give the Ts an opportunity to rebel, thus preventing people from having to LR because they are rebelling. Sure not ever single round is going to be like this but you stated that the game was broken because people would camp, my solution was to say give orders that give opportunities to rebel. Thus solving your game breaking solution that led to this whole revoking freedays after promising T's a freeday the round before. I'd also like to point out that these are CTs asking for these freedays to make it clear, not the T's. The CTs say hey, this will be your LR jump if you want a freeday next round and kill the person. This isn't the T waiting to be the last person to do this. In fact, I have yet in my three weeks being back and playing several hours, yet to witness a T asking for a freeday next round. It has 100% without a doubt in my mind been a CT asking the T to jump so they can kill them. That was my premise behind bringing up this whole issue. It may have not always been like that but that is exactly what this has turned into. I've seen people ask for the freeday for the current round and the CTs for some reason have no issue giving that on occasion (although some derp will scream revoked 30 times and try to conflict it). Unless there is another SteamGamers Prison Break Server that I have admin on I think I am playing ours. But the scenario you are throwing around continually is a direct result of what I said in my last post. I can literally recite the orders and that is how bad they are. If you want people to not just sit around and being fat like Retro then you put some damn Fitbits on them, make them move around and burn some calories instead of making them take one step out drop all the guns and then camp miles away with awps and taking away an opportunity to rebel. Hell I played yesterday everyone wanted a shot for shot after the CT screamed in his mic 20 times who wants a freeday next round and the CT denied the s4s, not the T. I understand the logic from the CT standpoint, great. My point is that you are simply just tricking players into taking something that you damn well know they can't have and then revoking it when the CT was the one that offered it up in the first place. Then they cry about it and it makes everyone mad af and they scream. This literally causes more harm than good by speeding up a round by 30 seconds. I would say 90% of my rounds don't give LRs until the final 30 seconds anyway, when there is no time to actually do an LR so they just look for ways to sneak in a couple of extra kills. Which has now led to literally every single freeday ever given to be revoked by some kid screaming NOPE REVOKED. Anyways, the rankwhore-10 has always been an issue on PB which is why I don't even bring it up. We have had rank whores on PB for years and it has always been a factor and always will be. Besides it's a PB server, I commit suicide half the rounds. You and I may not rank whore, but trust me, there are plenty in the server that only play CT for that fact. I guess I don't see the difference. I understand the risk of not seeing it but why even allow this little trick to be implemented even though we don't allow other next round orders? I completely understand that's not the point but if I am reading the rules as a new player and see you can't give next round orders and then someone says oh but you can have a freeday next round, I'm going to be confused af. I hate freedays every round. I rarely give them myself. I'm not trying to rejuvenate freedays I am trying to prevent people from being tricked by this retarded rule. I explained above why giving orders correlates to having to give LRs. You give good orders --> allow T's to have a chance to rebel --> leads to T's rebelling --> no LRs need to be given! OR You make them freeze every 30 seconds for gun checks --> send them to big cage --> stand 30 miles away with an AWP --> have 5 T's left and wonder why they are still there --> have to make up retarded ways to kill them while not giving them the LRs they actually want to do. Not to mention I have seen an increase in the amount of LRs denied in favor of trying to get the T to agree to a freeday next round. And I know you play in the servers. I'm not saying your actions alone or even at all constitute the issue. I'm relaying exactly what I see in the server, and this isn't just occasionally it's the vast majority of the rounds. I'm not the only admin that feels this way either. I really do not see the harm in all at removing this other than it may delay a round by all of 30 seconds. Yeah, sometimes it may be 2 minutes. I like to actually step away from staring at the screen so the time in between rounds is fine with me.
  11. That's great and all but the issue is you have random players coming in thinking they are going to get one and then the CT kills the player and gets a free kill, thus taking no effort at all to actually give orders and enforce things. Not to mention it's utterly annoying as hell to explain to new players that, yeah this is actually allowed. I was gone for like two months for work, come back and all of a sudden we are randomly killing players for jumping if they want a freeday? As someone that has played in the server for years this is by far the dumbest thing I have ever head. So give them orders? If all they want is a freeday next round then give them orders. I rarely ever see one person sitting around waiting for an LR, and if they do and the CT says no to the freeday next round they pick something else. This is far from game breaking at all. There is also no logical stand point to say "do you want a freeday next round" and then just kill the T other than to rack up the kills. As you mentioned they have no obligation to follow the order, hence why it would be a freekill. You offer them something, kill them, then revoke it. Unlike other death games and instances where you can win and then get it revoked you at least still live if you win. Here, you just get killed. This literally has nothing to do with some made up group. Ignoring these stupid "elite" groups or whatever they are, this is just dumb. There is literally no other reason to even allow these than to prevent the "game breaking" that doesn't even occur. But if you want to take it down that path, the majority of the culprits would be people within these random groups. If we want to talk about delaying, how about we work on giving better orders? I can literally recite some CTs orders now. Take one step out, face your cell no jumping no hopping. Shift walk to pool be in the water face the back wall. Crouch to soccer be in the goal facing the back of the goal knifing the ground. If you want to play a death game come to the center circle. *30 seconds left* "LRS?!?!?", round over. It's pretty sad when I know the orders based upon who is CT before the round even begins. I actually put the T's in rooms and positions to rebel most of the time in order to actually make the game fun. If it isn't a rule you can't give orders for the next round then why even allow someone to trick another player into this that doesn't know any better? At that point we are excluding new players from having an opportunity to enjoy a game because they don't know the inside tricks to our server. Overall, this is just a cheap way to get kills and be lazy. The point of the game is to give orders, kill rebellers, and have fun. Giving these next round orders fit into zero of those categories.
  12. No orders may be given for the next round at all. These are simply given to gain kills and then revoke the orders as soon as the round starts.
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