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The Many Tactics Of Jailbreak

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(Made out of boredom and to see what you guys think about it, feel free to add things)

 

CT Tactics:

 

The SWAT Team;

 

This is pretty damn rare, but it has happened. This means the CTs clump together and travel about, shooting rebel Ts and maybe giving some orders to localize their moves. Mind, watching them get suicide bombed is hilarious, but they sometimes have the ability to clear out Ts from rooms and turn a nearly successful revolution into a last request of the only non-rebel T, usually with a well timed M4 rush.

 

The Alamo:

 

This is much more common. In this, the surviving CTs go to a defensible building (usually armory, but sometimes pool or another area), ban Ts from entering, and mow down attackers. This can lead to some epic battles in endgame as Ts pile in to finish the CT defenders (especially when the CT survivors are camping the armory in Messiah). However, they usually aren't large in numbers and most Alamo'ers can't aim very well.

 

The Quarantine Team:

 

This happens fairly often, but not too often. The Quarantine Team will send the Ts to a single area cut off from the rest of the map (such as the pool in Razor), then simply camp the exits from that area. This is surprisingly effective, as any Ts attempting to use whatever guns they may own will be mown down. Unfortunately for the QTs, quarantines usually end quickly as a couple CTs attempt to clear out rebellious quarantined areas, with bad results (namely, the CTs lose valuable numbers and the Ts get loaded with weaponry), ending with the quarantine failing.

 

The Guerrillas:

 

This is a pretty odd move, but usually happens when a couple CTs are left and the Ts are in control. The CT survivors rush to hide, bring weapons and ambush the Ts before dashing away, like how the Ts would do in the beginning of the round. Sometimes the Ts organize themselves into manhunt squads to beat the guerrillas, and sometimes the CTs actually manage to beat the revolution. Whatever the case, rounds with guerrillas are generally pretty fun.

 

The Guards:

 

The Guards do what normal CTs are supposed to do, as in give orders, send Ts to places and guarding them, etc. I would say 50% of the time they get utterly owned by a quick T revolution or lone rebel, 25% they are slowly picked off by small rebellions, and the remaining 25% they actually win, though it depends on who is guarding at the time.

 

Fish In A Barrel:

 

This is a pretty cool trick actually, though it works best on Razor. The idea is that the Ts are all sent to the Solitary room first. The CTs wait for a couple smartass Ts to attempt sniping outside. After a while, some CTs will be dead and there will be a bunch of heavily armed Ts inside. However, the second part comes into play then. The Ts are THEN ordered to crouch to another building. The murderers are executed on leaving. Anyone left is killed by random shots through the wall (hence the "Fish in a Barrel"). This is a very successful trick usually, unless a T manages to go lone wolf and snipe the CTs silly early on.

 

Terrorist Tactics:

 

The Crazy Charge:

 

I haven't seen this trick happen for a while, but the results can be incredibly entertaining. The terrorists organize themselves into something looking like a line. They get ready, wait for the CTs to reload, or start typing or something, then charge wildly at the nearest guard. Sometimes they get mown down, but quite often they overpower the guard(s), steal the weapon, and start killing the CTs quickly, especially if the CTs are grouped together nearby.

 

The Revolutionary Spark:

 

This is also a pretty rare one now, but it has happened at times. The round begins normally, but one person will be out to start a revolution however possible. Our hero then starts the revolution somehow, either by a successful suicide bomb, a lone wolf manuever, or a knife to the back. Following this, the prisoners rise up and destroy the CTs (usually quite quickly, unless the CTs use Guerrilla Warfare)

 

The Lone Wolf:

 

This is great fun, and happens fairly often. There will be a lone T who gets a gun somehow and fights the CTs. In general, this involves a sniper with a scout sneaking around sniping CTs. If it works, the Ts rebel and the CTs are (usually) defeated. If not, the Wolf ends up dead and the rebels need to find another way to win.

 

The Coordinated Revolt:

 

This is also quite fun, and somewhat common. With this trick, the Ts organize themselves via team chat. A couple usually have guns, and are cloaked by the other Ts. At a certain point, the Ts start rising up and dash off immediately. Sometimes they fail, sometimes they succeed. They are especially good at dealing with Guerrillas, as they can organize manhunts, whereas normal rebels will generally just wander and get shot by CTs lurking about.

 

The Living Dead:

 

Firstirst you hide in your cell and wait till all ct's are in place & look at terrorists ... Then you go tell them you were afk & you go to the place where you have to go to. Since most of the CTs don't pay attention on chat they don't know that someone is behind them. This gives the terrorist a good opportunity to knife a ct in the back pick his gun & shoot the rest in the back ... if gone well the rest of the T's will start rush too, what get's the ct's surrounded.

 

Conspiracy Tactics (where a couple players on both teams try to control the round):

 

The Stool Pigeon:

 

In this variant, there needs to be at least one terrorist with contact (via steam) with one counter-terrorist, though ideally a couple CTs. The terrorist informs the CTs of any plans for rebellion and of who has guns, making the CT job much easier. Once all the T rebellion attempts have been foiled, the informant is likely given a last request, though they may be given a gun by their CT friend and be allowed to shoot all the CTs not in on the act.

 

The Bribed Guard:

 

This time round, it is the CT who is helping the T. The guard will find a location where there normally isn't a gun and drop it there before the cells open (usually a spot where the Ts are headed, like a pool). Furthermore, the guard will tell his prisoner friend where the gun is and let him go there. In general, if the T is not executed before he can sneak into the crowd with a gun, he will be able to surprise and beat the CTs, being the hero of the revolution and whatnot.

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Edited by iClown
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(Made out of boredom and to see what you guys think about it, feel free to add things)

 

CT Tactics:

 

The SWAT Team;

 

This is pretty damn rare, but it has happened. This means the CTs clump together and travel about, shooting rebel Ts and maybe giving some orders to localize their moves. Mind, watching them get suicide bombed is hilarious, but they sometimes have the ability to clear out Ts from rooms and turn a nearly successful revolution into a last request of the only non-rebel T, usually with a well timed M4 rush.

 

The Alamo:

 

This is much more common. In this, the surviving CTs go to a defensible building (usually armory, but sometimes pool or another area), ban Ts from entering, and mow down attackers. This can lead to some epic battles in endgame as Ts pile in to finish the CT defenders (especially when the CT survivors are camping the armory in Messiah). However, they usually aren't large in numbers and most Alamo'ers can't aim very well.

 

The Quarantine Team:

 

This happens fairly often, but not too often. The Quarantine Team will send the Ts to a single area cut off from the rest of the map (such as the pool in Razor), then simply camp the exits from that area. This is surprisingly effective, as any Ts attempting to use whatever guns they may own will be mown down. Unfortunately for the QTs, quarantines usually end quickly as a couple CTs attempt to clear out rebellious quarantined areas, with bad results (namely, the CTs lose valuable numbers and the Ts get loaded with weaponry), ending with the quarantine failing.

 

The Guerrillas:

 

This is a pretty odd move, but usually happens when a couple CTs are left and the Ts are in control. The CT survivors rush to hide, bring weapons and ambush the Ts before dashing away, like how the Ts would do in the beginning of the round. Sometimes the Ts organize themselves into manhunt squads to beat the guerrillas, and sometimes the CTs actually manage to beat the revolution. Whatever the case, rounds with guerrillas are generally pretty fun.

 

The Guards:

 

The Guards do what normal CTs are supposed to do, as in give orders, send Ts to places and guarding them, etc. I would say 50% of the time they get utterly owned by a quick T revolution or lone rebel, 25% they are slowly picked off by small rebellions, and the remaining 25% they actually win, though it depends on who is guarding at the time.

 

Fish In A Barrel:

 

This is a pretty cool trick actually, though it works best on Razor. The idea is that the Ts are all sent to the Solitary room first. The CTs wait for a couple smartass Ts to attempt sniping outside. After a while, some CTs will be dead and there will be a bunch of heavily armed Ts inside. However, the second part comes into play then. The Ts are THEN ordered to crouch to another building. The murderers are executed on leaving. Anyone left is killed by random shots through the wall (hence the "Fish in a Barrel"). This is a very successful trick usually, unless a T manages to go lone wolf and snipe the CTs silly early on.

 

Terrorist Tactics:

 

The Crazy Charge:

 

I haven't seen this trick happen for a while, but the results can be incredibly entertaining. The terrorists organize themselves into something looking like a line. They get ready, wait for the CTs to reload, or start typing or something, then charge wildly at the nearest guard. Sometimes they get mown down, but quite often they overpower the guard(s), steal the weapon, and start killing the CTs quickly, especially if the CTs are grouped together nearby.

 

The Revolutionary Spark:

 

This is also a pretty rare one now, but it has happened at times. The round begins normally, but one person will be out to start a revolution however possible. Our hero then starts the revolution somehow, either by a successful suicide bomb, a lone wolf manuever, or a knife to the back. Following this, the prisoners rise up and destroy the CTs (usually quite quickly, unless the CTs use Guerrilla Warfare)

 

The Lone Wolf:

 

This is great fun, and happens fairly often. There will be a lone T who gets a gun somehow and fights the CTs. In general, this involves a sniper with a scout sneaking around sniping CTs. If it works, the Ts rebel and the CTs are (usually) defeated. If not, the Wolf ends up dead and the rebels need to find another way to win.

 

The Coordinated Revolt:

 

This is also quite fun, and somewhat common. With this trick, the Ts organize themselves via team chat. A couple usually have guns, and are cloaked by the other Ts. At a certain point, the Ts start rising up and dash off immediately. Sometimes they fail, sometimes they succeed. They are especially good at dealing with Guerrillas, as they can organize manhunts, whereas normal rebels will generally just wander and get shot by CTs lurking about.

 

Crazy Zerg Rush

 

-We rush ya

 

 

 

nice thread, i enjoyed reading it

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Very intresting, did you get this from observing or just from your own tatics?

Very intresting tatics, I'm mostly "The Revoulutionary Spark" I tend to just knife the CTs just to give the Ts some guns, or im the lone wolf but I usually fail at that.

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terrorist tactic:

 

The living dead:

 

first you hide in your cell and wait till all ct's are in place & look at terrorists ... then u go tell them you were afk & u go to the place where you have to go to. Since most of the ct don't pay attention on chat they don't know that some1 is behind them. This gives the terrorist a good opportunity to knife a ct in the back pick his gun & shoot the rest in the back ... if gone well the rest of the T's will start rush too, what get's the ct's surrounded.

--> :boxing:

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terrorist tactic:

 

The living dead:

 

first you hide in your cell and wait till all ct's are in place & look at terrorists ... then u go tell them you were afk & u go to the place where you have to go to. Since most of the ct don't pay attention on chat they don't know that some1 is behind them. This gives the terrorist a good opportunity to knife a ct in the back pick his gun & shoot the rest in the back ... if gone well the rest of the T's will start rush too, what get's the ct's surrounded.

--> :boxing:

 

took it right out of my mouth. :thumb:

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I just played PB & i realised there was 1 more terrorist tactic ...

 

If u have the luck of spawning in a cell with a gun, u just keep on hiding in that cell ... while all the rest of the t's go to the place they gotta go to, u just sit back in ur cell & aim for every ct that passes ...

Since the ct's will guard the t's they'll probably stand with their back to u, so the suprise is perfect ...

If done correctly u can kill the ct's by 1 or 2 headshots to keep enough ammo, also if possible u will shoot the ct's nearest to the t's ... so the guns will be easily picked up & used ...

 

 

-- i don't really know a name for this tactic ... maybe sth like "laizy killer" ... (since he's to laizy to move) --

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